The Smashing Editor’s Choice: A Free eBook

Posted by Smashing Magazine Feed at 05-07-2013


  

Nearly half a year ago, we introduced our eBook subscription model, also known as the Smashing Library. We knew we were onto something good, realizing that the Smashing Library was the next step in offering quality content — at a price you’ll still be able to afford all of the coffee you need to stay up long enough to read the entire library and, of course, the free eBooks.

The Smashing Library Subscription
A subscription to the Smashing Library is only $99 a year.

A subscription to the Smashing Library grants you unlimited access to all of the previously published Smashing eBooks, as well as a guaranteed 24 new eBooks throughout the year. This includes all digital versions of the Smashing Book series, including the The Mobile Book and the upcoming Smashing Book #4.

And our library is getting even more smashing. We didn’t want to limit the library to just our own content, so we are now including a growing number of industry-related eBooks. These books are by authors who aren’t necessarily affiliated with Smashing Magazine but who produce great content. In addition to saving more than half off the regular bundle prices, as a subscriber to the Smashing Library, you will get the opportunity to vote on what we publish next and what new eBook downloads will be automatically available in your Smashing Shop dashboard.

The Smashing Library Catalog Download
Download the “Smashing Library Catalog” (PDF, 2.8 MB) and get started today!

The Smashing Editor’s Choice

To give you a taste of what to expect from the eBooks in the Smashing Library, we are happy to present you with The Smashing Editor’s Choice: A Smashing Library Treata free eBook that contains a wide range of topics, including new coding techniques, user experience strategies, responsive design and mobile solutions by some incredibly prolific and knowledgeable authors. Well-known names such as Lea Verou, Christian Heilmann and Dmitry Fadeyev have contributed fascinating chapters on various subjects.

The Smashing Free eBook Download
Sign up below to receive your free copy of The Smashing Editor’s Choice.

The Smashing Editor’s Choice eBook is only a sample of the kind of quality Smashing eBooks that are available in the library. We select only the best articles, wrap them in a user-friendly layout, and make them available in the three most common formats, PDF, EPUB and Kindle. And because we don’t want to impede your use of the eBooks, they’re all DRM-free.

If you like this eBook, then you’ll love the Smashing Library. Just fill in your email address below, and you will receive access to a download link to your free eBook copy of The Smashing Editor’s Choice, as well as our bi-weekly Smashing Newsletter, which is full of useful tricks, techniques and tweaks.


What Subscribers Think of the Smashing Library

Coming up with the subscription library model took meticulous planning and careful editorial work. Adding eBooks on a monthly basis and keeping up with industry trends take passion. Luckily, we have a lot of that. From the beginning, we had a feeling that the library would be popular, and with the surprisingly positive launch, you proved us right:

“A perfect resource for a full-service Web-dev company. I own and operate a Web development company. This provides a vast store of wisdom for daily operations across the board.”
Taylor Black

“Unbelievable bargain! This is indeed a great offer if you’re thinking about purchasing several books and if you want to keep up with current developments. Very curious about what’s yet to come this year!”
Joachim

The best magazine is up with the best books. I recently received “The Mobile Book.” That was awesome, and I hope this will be 38X awesome. Worth reading!”
Erik Royall

“Great books, nice offer! I already own Smashing Book #3 and was thinking about buying the mobile/coding bundle when I stumbled upon this offer. Been reading (almost) nonstop ever since, loving it so far! Thanks, Smashing!”
Bernd

We try to make the Smashing Library worthwhile by adding new content regularly and by giving you, the subscriber, the choice of what we publish next. All downloads, eBook polls and news are accessible through your personal Smashing Shop dashboard. Have a look at what the library looks like when you’re logged in:

Inside the Smashing Library
A preview of the Smashing Shop dashboard.

Thank you all for your support over the years, everyone! You’ve been truly smashing!

(al) (il)


© The Smashing Team for Smashing Magazine, 2013.

Whiteboards, Visions And Banned Words: How To Help A Real-Life Knight Achieve His Goals

Posted by Smashing Magazine Feed at 05-07-2013


  

This article is about design consultancy. It’s about wrangling that client who uses empty sentences like, “We want a snappy, simple experience,” or, “It should be on brand and should really pop.” It’s about commanding the room and setting a vision before moving on to wireframes and pixels.

While I’ll talk in terms of consultation, these ideas can be applied to the design phase of any new project.

Banned Words

I start every consultation with this list on the whiteboard:

  • Clean
  • Simple
  • Fast
  • Snappy
  • Some
  • Most
  • Nice

These words are banned. If anyone in the room says any of these words, it means we’ve lost our focus or forgotten that we’re in the room to solve problems. We stop, reframe the conversation, then move on.

A whiteboard
Any whiteboard is a weapon if you hold it right.

Here are three steps I take to ensure that the words above are never uttered in the first place.

1. Set A Vision

The design process can get derailed right at the start by focusing on questions like, “What’s the best thing about our product?” or, “What differentiates our service from the competition?”

Why This Is a Bad Idea

  • Real users have families, jobs and tax bills and are quite possibly drunk when they first experience your brand. Put bluntly, people don’t care about your product — yet.
  • Real people experience your idea on their terms, not yours.
  • Dumb mass marketing doesn’t work anymore; we’ve raised a generation of marketing-proofed humans. (Thanks, Coke.)

Instead, let your audience define the project by explaining their needs to a friend, remembering that your brand is not what you say it is. Your brand is what people tell their friends it is.

“As a ____, I need to ____, so that I can ____.”

Let’s assume we’re selling ACME Dragon-Slayer Swords. Our audience might say:

“As a white knight, I need to slay the dragon, so that I can save the princess.”

The knight
Your brand is not what you say it is, but what your audience says it is.

This is useful because it describes our audience’s impetus and why it’s important to them. However, our user is not yet textured, nor specific enough. We can do better.

2. Narrow It Down

Let’s start with some experiential texture:

“As an inexperienced knight, I need to slay my first dragon so that I can prove my worth to the father of the princess.”

Better. We’ve textured our knight, with corresponding depth to his reasoning. Experiment with different textures — such as technical nouns, age, income and geography.

It’s easy to get lost in our idea and forget how it applies to the larger stage, so let’s delve further in time, before and after our idea:

“As an inexperienced knight on my first quest, I need to impress the king, so that I might marry his daughter and live happily ever after.”

In doing this, we’re taking our user from his real-world impetus, through our brand and back into real life again. We’ve realized that the dragon-slaying itself wouldn’t actually help a real knight achieve their goals. Might we consider selling ACME Dragon-Slayer Swords by how impressive they are to kings?

Describe the brand from multiple viewpoints. For example, our princess may find dragon-slaying presumptuous. If we discover that she’s a more interesting audience, then put her center stage instead.

The princess holding a sword
Dragon-slaying princesses are DIY champions.

3. Stick To Your Vision

Once a scope is defined, remaining within its constraints is important. Thinking back to our banned words, let’s look at the scope-destroyers:

  • Some
  • Most
  • Nice

The sentence, “It would be nice if some users could X” is almost as dangerous as, “Most of the time our users will Y.” This kind of thinking frays the edges of a good idea until it’s unrecognizable.

That way madness lies. Remove all but undebatable assumptions:

  • Narrow down “some users” until you can say “every user.”
  • If the client says “most times,” remove fuzzy options until they can say “all of the time.”
  • Don’t waste time on “it would be nice” issues if you can fix a “we absolutely must” problem.

For example, earlier we defined our knight as inexperienced.

If anyone starts talking about experienced knights, we’d ask them to rephrase in terms of our defined audience. If we get sidetracked by knights who don’t want to impress kings, we’d jot that down on a “nice to have” list and forget about it entirely.

In The Real World

Here are some practical examples from real-world projects that I’ve led:

  • Clarity.io
    “As a young adult, I want to donate to charity with my Facebook account so that I can share my charitable identity with friends.”
  • The Fitzroy Academy of Getting Shit Done
    “I’ve lost faith in university education. I want an intense, condensed way to skill up and be industry-ready so that I can get out into the workforce soon.”
  • OurSay
    “Australian citizens need direct access to people in power so that they can have an impact on their political system.”
  • The Promo Bay
    “The Pirate Bay needs a way to centralize and sift through artists so that it can decide who to promote on the home page of The Pirate Bay.”

While we’re thinking “real world,” let’s look at the consultation session itself.

Sleight of Hand

When performing, stage magicians use props and well-practiced patter to better engage the audience. As a consultant, the magic lies in your command of design, while some nuanced expression can transform a banal experience into an engaging one.

A magician with a bunny coming out of a tablet
One tablet makes you bigger, one tablet makes you smaller.

Practically Speaking

  • Keep the vision written at the top of the whiteboard at all times. If anyone gets sidetracked, point at it meaningfully until they quiet down.
  • If you feel you personally don’t have the authority to command the room, explain the consultative process up front. People sometimes prefer to trust a well-explained process, especially if they’re older or smarter than you.
  • If a client uses terms like “drop-down” or “radio button,” ask them to rephrase without using those words. It’s also a good excuse to assert that the consultation is not about pixels and wireframes.
  • Build a personal library of real-world metaphors that explain UX situations. For example, a website that logs you back in without asking is a lot like an automatic door. An HTML prototype is like a car without the engine. Physical examples ground people in reality.
  • Your whiteboard marker is a conductor’s baton. This lizard-brain reaction harkens back to teachers in grade school. Note on the board something that a person says that you agree with, and people will suddenly speak on your terms just so you write down what they say.
  • Once a vision is established, ask every person in the room whether they agree with it. Put a big tick next to it for each person, in turn. It’s now set in stone, and you can use it as the “bad guy” to settle disputes later.
  • Pacing is one of the most important parts of consultation. Set time limits, and don’t be afraid to say, “OK, back to the process.” Consider having a clock in the room.
  • Use a banned word, then catch yourself and apologize profusely. It proves you are beholden to the same rules as the client.

A whiteboard, complete
Always remember to keep your audience’s impetus in mind.

Further Reading And Experience

I’ve straddled the shoulders of two giants in writing this.

Reading

Experience

You needn’t score a top-dollar client to learn how to deliver solid consultation services. We use these same techniques at work for all of our internal projects.

Try starting your next design sans-Photoshop. Instead, run a two-hour consultation with a coworker. Try again later with a really annoying person who hates your designs. Mixed experiences will help you find your own method in the madness.

Charm is a learned skill.

In Conclusion, re. Applicability

This style of consultation isn’t so great for fixing large broken systems. It’s better for new projects, with a small audience. It also works for small, distinct portions of a larger problem.

Extending the vision should happen after launch and testing, once you’ve won everyone’s heart.

Or:

“As the design lead of a new project, I need some consultative tricks to keep my clients in line and to craft a concise vision.”

(al) (ea)


© Will Dayble for Smashing Magazine, 2013.

M2: Free May 2013 Calendar Wallpaper

Posted by Fudgegraphics | for lovers at 05-06-2013

This post is part of the free calendar wallpaper series. Each month I create a new wallpaper featuring the current calendar. Looking at the same image over and over again is not very stimulating. Hence having a new desktop background each month should help getting your creative juices flowing.

The May 2013 Calendar Wallpaper, entitled M2, is minimal geometric design using fresh, summery colours. As the name suggests, this is a stylised form of the letter M (for May). The typography infused with vibrant colours, subtle textures and block shapes should get you in the mood for the upcoming hot summer days. Let’s hope that there will be plenty of days like that in May.

Download the May 2013 Desktop Wallpaper

May 2013 Wallpaper by Fudgegraphics

The following resolutions are available. Simply right-click on the link and choose ‘save target as’.

iPhone Wallpaper

M2 iPhone Wallpaper by Fudgegraphics

download button

Resolution: 640 x 1136 (iPhone 5 Retina Display), Format: JPG

iPad Wallpaper

M2 iPad Wallpaper by Fudgegraphics

download button

Resolution: 2048 x 2048 (Retina Display), Format: JPG

New Defaults In Web Design: How Much Has The Web Really Changed?

Posted by Smashing Magazine Feed at 05-06-2013


  

Responsive design is about more than just layout; it’s about designing for the Web, which means, mostly, for people with browsers. And that’s just about everything we know about the people who visit our websites: they are probably using a browser. All the rest we just don’t know.

Up until not so long ago, we used to base our designs on some rather general assumptions about screen size and input type. With the rise of devices with various screen sizes and alternative ways to interact, these assumptions have turned out to be unreliable. We need to upgrade the defaults that we use when we start designing our websites.

A Closer Look

People keep saying that the Web has changed. But has it really? Let’s take a look at all of the things that have actually changed.

Screen Sizes

In the 1990s, the Web was 640 pixels wide. In the early 2000s, it grew to 800 pixels. A few years later, we decided it should be 1024 pixels. But five years ago, all of a sudden, something strange happened. A device with a very small screen entered the market. Suddenly, our ideas about the size of the Web did not work anymore. Later on, tablets entered the market. People hold these things however they want. Today, the height of the viewport could be bigger than the width! But is that new? Not really.

Screen sizes, shown in a non-flexible medium. Photo and work by Aram Bartholl.
Screen sizes, shown in a non-flexible medium. (Photo and work: Aram Bartholl)

We never really knew what size the window of our visitors would be. We just assumed it was at least the random pixel width that we felt comfortable with. These numbers were always arbitrary, and there were always people who could not see the entire website. We simply ignored them.

“Everyone Has a Mouse”

We’ve always assumed that everyone uses a mouse. Even though we knew that this was not always true, most designs completely ignored alternative ways of interacting. People who had to use a keyboard, for whatever reason, had a very hard time interacting with our websites.

But because most people did use a mouse, and because back then many designers thought that designing only for the majority was OK, we created websites that were unusable for a lot of people. And this turned out to be a growing number. Many mouseover interactions are completely dysfunctional on a touch device. Because people love these devices, and even managers and designers use them, they are harder to ignore.

“Everyone Has Broadband Internet”

Another thing we always assumed was that everyone had a super-fast Internet connection, at least as fast as our own. And if they didn’t already have it, they’d have it soon. This was again mostly true; speeds were increasing. But today, more and more people use crappy, unreliable 3G connections all the time. If you’ve ever travelled on a train in The Netherlands, you know what I mean. And if you’ve ever had to rely on the mythical “free hotel Wi-Fi,” then you know for sure that the assumption about the ever-increasing speed of our Internet connections is just not true. This is a big change in our thinking; we really should consider these users. This will have a major impact on what our designs look like.

“Everyone’s Computer Gets Faster Every Year”

It used to be true that computers would get faster and faster. If you waited half a year before buying a computer, you would get one that was twice as fast, for the same price. This was true of new desktop computers, but mobile devices have priorities other than processor speed. The most important thing for a phone, for instance, is battery life: you really don’t want to have to charge it after every phone call.

And there’s another trend: instead of creating ever-faster devices, many manufacturers are starting to sell ever-cheaper devices. Many people care about price and battery life more than about processor speed. This is also not new: what happened to your old computers? You probably sold them or gave them away. People keep using old stuff. Not everyone has the same hardware as we designers do.

“All Monitors Are Calibrated”

Well, we always knew this to be untrue, right? Only the monitors of visual professionals are calibrated. Most other monitors don’t display colors accurately, and many monitors are downright crappy. Most mobile phones that I’ve tested have pretty decent screens, until you start using them outside, in the sunshine. If you’re lucky, you can read the content, but you definitely cannot see the subtle gradients in low-contrast designs.

I haven’t even mentioned “modern” black and white screens. These, too, are not new. People have always used crappy monitors, and people with bad eyesight have always visited your websites. It’s just that more and more people are seeing a subpar color palette. Instead of buying a state of the art monitor, buying a cheap monitor and several low-end devices to test your work on might be a better investment.

All of these things are not new. In 2002, John Allsopp wrote the monumental article “A Dao of Web Design.” People such as Jeremy Keith and Roger Johansson have written about all of these facts for years and years. And yet, somehow, we’ve always managed to actively ignore them. But we really can’t anymore. The Web actually did change in the last five years, with new devices, new browsers and many, many cool new features. We need new defaults. The old ways of creating websites just don’t work anymore.

This Is Responsive, the excellent resource about responsive design by Brad Frost.
This Is Responsive, the excellent resource about responsive design by Brad Frost.

In the past few years, we’ve been actively researching new ways to deal with all of these different screen sizes. But apart from responsive design, there are many more challenges in today’s ever-growing pile of devices. We have to find new patterns of interaction: we need interfaces that work on any device. Maybe we have to reconsider that enormous photo carousel on the home page, now that we know that not everyone has a cheap and fast connection. New defaults are emerging, and I’ve collected a few for you here.

The things in this article are not new. Many clever people have written about them in many articles and many books. But these ideas, like all good stories, have to be repeated many times so that people understand and remember them.

New Default: Activate

I initially titled this section “New Default: Touch.” But I came to realize that “touch” has a different meaning for everyone. Some people, like me, think of a single tap when we hear the word. Others think about swiping and complex gestures. That’s why I settled on the heading “New Defaults: Activate.” All devices, no matter what kind of input they offer, let the user activate something in some way.

With a mouse, it’s a click; with a touch device, it’s a tap; on a keyboard, it’s the “Enter” key. There are ways to activate things by voice, and by waving your arms in the air. And many devices offer more than one way to interact. The only thing that all of these devices have in common is the action of activating. Most of them are capable of doing many other things, too, but all of them can activate stuff.

Only recently have we really started thinking about alternative methods of user input. We used to assume that everyone uses a mouse. Hiding content and showing it on mouseover was considered to be a decent design pattern. And it used to work for most people — until all of these wonderful touch devices entered the market. What should a device without a mouse do when content can be revealed only with a mouse? Different devices have different solutions. Let’s look at a simple drop-down menu.

You can find a live example of this navigation pattern right here.
See a live example of this navigation pattern.

When you hover over a menu item, a submenu appears. But apart from hovering over an item, you can also simply click on it to follow the link. Now, what should happen when you tap on the item with a touch device? Should the submenus appear, or should the link activate? Or both? Or should something else happen? On iOS, something else happens. The first time you tap a link like that, the submenu appears; in other words, the hover event fires. You have to tap a second time to actually follow the link. This is confusing, and not many people will tap a second time. On Android, the submenu appears and the link is followed simultaneously. I don’t have to explain to you that this is confusing.

It’s very well possible to think of complex solutions whereby you define different interactions for different input devices. But the better solution, I think, is to make sure that the default interaction, the activate event, just works for everybody. If you really need to, you could choose to enhance this default experience for certain users.

For instance, if you are certain that someone is using a mouse, you could enable some mouseover interactions. Or if you’re sure that someone has fat fingers, you could make small buttons a bit bigger. But only do so in addition to the default activate interaction, and only if there’s no doubt about it, and only if the enhancement would really make things better. Those are quite a few ifs, and some of them, such as the mouse usage, are very hard to detect — especially on devices that offer more than one way to interact, such as a laptop with an optional mouse, touch pad, camera, microphone, keyboard and touchscreen. Give it some serious thought. Do you really need to optimize for a mouse?

New Default: Small Screens

Growing is easy. Most things grow. Babies grow, trees grow, curious minds grow. They don’t grow by themselves, but you don’t need much energy to make things bigger. This is just what things do when they live. While shrinking things is definitely possible, it’s also much harder. You could, for instance, compress a car to a fraction of its original size. A compressed car does have a certain aesthetic appeal to it, but it is definitely not as useful as it was before. The same goes for websites. Shrinking a desktop website does not always result in a pleasant experience on a small screen.

Trees grow on their own, cars are less usefull when they shrink.
Cedro di Versailles by Italian artist Giuseppe Penone clearly shows that things grow. On the other hand, the work Papalote Goliad by American artist John Chamberlain shows that shrinking can be aesthetically appealing but may result in less useful results.

To build a responsive website that works on all kinds of screens, designing for a small screen first is easiest. It forces you to focus on what’s really important: if it doesn’t fit in this small square, it is probably not terribly important. It forces you to think better about hierarchy, about the right order of components on the page.

The same principle that we follow for interactions — whereby we design the activate event first and enhance it later — applies to graphic design. We should start designing the things that we know everyone will see. That’s the content. No matter how big or small a screen is and no matter how minimal the feature set of a browser, it will be able to show letters. Because this is about the only thing we know for certain — since color is absent on most Kindles, most of the latest CSS doesn’t work on old browsers, and layout is of minor importance on small screens — starting with the text is logical.

I wrote an in-depth article about defining breakpoints on the basis of typography, so I won’t repeat every detail here. But the basic idea is that you start by designing the relationship between the different font sizes. Almost everyone, no matter what device they have, will be able to see this. When the typography is done, you would start designing the layout for bigger screens; you can think of this as an enhancement for people with bigger screens. And after that, when the different layouts are done, you could add the paint. And by paint, I mean color, gradients, borders, etc.

I’ve presented this as a very strict way of working; in real life, of course, things are not as rigid. I’m not talking about “activate only” or “small screen only.” When I say to start with typography, I don’t mean that you aren’t allowed to think about paint at the same time. Rather, I’m trying to find the things that all of these different devices, with all of their different screen sizes and all of their different features, have in common. It just seems logical to first design this shared core thoroughly. The strange thing is that this core is often overlooked: Web professionals tend to view their own creations with top-of-the-line devices with up-to-date browsers. They see only the enhancements. The shared core with the basic experience is often invisible.

New Default: Content

The way we designed our websites until recently was by putting a header with the logo and navigation at the top, putting the subnavigation on the left, putting some widgets on the right, and putting the footer at the bottom. When all of that was done, we’d cram the content into the little space that was left in the middle. All of the things we created first — the navigation, the widgets, the footer — they all helped the visitor to leave the page. But the visitor probably wanted to be there! That was weird. It was as if we were not so confident in our own content and tried our best to come up with something else that our guests might like.

But rather than pollute the page with all kinds of links to get people out of there, we should really focus on that thing in the middle. Make sure it works. Make sure it looks good. Make sure it’s readable. Make sure people will understand it and find it useful. Perhaps even delight them with it!

Once you’re done with the content, you can start to ask yourself whether this content needs a header. Or a logo. Or subnavigation. Does it need navigation at all? And does it really need all of those widgets? The answer to that last question is “No.” I’ve never understood what those widgets are for. I have never seen a useful widget. I have never seen a widget that’s better than white space.

A typical news site with more attention for widgets versus the complete focus on the content on Medium.
Compare a typical news website’s attention to widgets with Medium’s complete focus on content.

By starting with the content first, you can come up with some very interesting solutions. For instance, does the logo really need to be at the top of every page? It could very well go in the footer on many websites; such as in digital style guides or on pages for registered users. Many links that we used to put in the subnavigation might work better in relevant spots in the main content.

For instance, the option to add extra luggage to a flight booking might be most effective right there in the overview of the flight, instead of in the middle of a list of links somewhere on the left of the page. And when looking at the hierarchy of a page, does the main navigation look more important than the main content? Most of the time it shouldn’t be, and I usually consider the navigation to be footer content. A simple “skip” link at the top of the page could either take the visitor to the navigation or fetch the navigation and show it at the top of the page.

In this era of responsive Web design, we need many new clever solutions. As we’ve seen here, our old defaults don’t work anymore. We need to reconsider how we work with interaction, how we approach design and how we shape our content. But we need to think about one other very important thing, and that is where our content comes from.

New Default: The API

Luke Wroblewski wrote a fantastic article about designing an application for the command line first, and then enhancing it for different needs. This is not just a nerdy idea, but a very practical idea, too. If you are able to design and develop your own application, you could test the functionality relatively easily before even starting to think about what it will look like on different devices. This requires designers to work with developers to design a feature that at first works only from the command line. If the feature does not work as expected, then you merely have to change the API, rather than also a bunch of visual designs. Once the API works as you want it to, enhancing it for all of the devices and screen sizes that you want to support becomes easier.

Most of the time, you wouldn’t design the entire API of the application that you’re building. Most companies would choose a content management system (CMS) of sorts or a specialized tool to help them achieve what they want to do. I’ve always been amazed that CMSes are so often chosen only by technical people and business people. This causes many problems during the design process.

Developers and business people have different goals than designers. Developers want stuff that is easy to develop on. Business people want stuff that’s cheap. But designers want to make the best and most beautiful things possible. These goals can easily conflict.

I’m not saying that designers alone should choose the system, but they should definitely be a part of the decision-making process. I’m convinced that the selection of CMSes will improve. And I’m convinced that CMS makers will start to improve their products once designers get involved. Right now, all CMSes I know of deliver hostile cruft unless you tweak them extensively.

But it works the other way around, too. If designers are involved in the selection process, they will have a say in the choice of tool and will understand how it works, what’s possible, what’s easy and what’s hard. This will result in designs that are based in part on the tool, not just on imagination. This is an important part of the design process that has not yet been optimized. Right now, the command line and the systems that deliver the content we design for are the domain of the developers, and designers have nothing to do with them. That is a pity. Just as you would want to take advantage of the knowledge of developers in the design process, you would want to take advantage of the knowledge of designers in the development process.

Progressive Enhancement

If you review the sections above, you’ll see that what I’ve described is nothing other than progressive enhancement. You start with the content, then design the content and optimize it for different screen sizes and devices, and after that you can further optimize for very specific features such as mouse usage and fat fingers. Many Web developers build websites according to this principle. They transform the beautiful Photoshop documents that they receive into all of the different layers described above.

This can work out fine if the developer has a good sense of design and a delicate attention to detail. But if they don’t — which is often the case — this can easily result in crappy usability and ugly details. I’m not saying that designers shouldn’t use Photoshop anymore. If that’s your tool, go ahead and use it. But do remember that you’re designing the layers of the Web, not the layers in Photoshop. There’s much more to the Web than a single beautiful image. People will see our creations in innumerable ways. We design for all of these people — remember that. We don’t just design for the CEO with a laptop. We also design for the people on the train and the people with “free hotel Wi-Fi.”

Tools

I’ve mentioned Photoshop a few times because it’s still widely misused for designing websites. One reason we have a hard time with progressive enhancement in the design process is due to a lack of good Web design tools. The tools we use are built to wow; they mostly help you to create the “paint,” not to design the core. Fortunately, more tools are popping up with very specific functions in the design process. These are micro-tools such as the International Measure Slider, which helps you to define breakpoints in your grid; tools such as Gridset, which helps you to create grids for different screen sizes; and excellent tools that help you to define typography. By incorporating these tools into our design workflow, we might start making better stuff.

Conclusion

The Web has always been a weird, borderless, flexible medium. In the last couple of years, we’ve started to realize that designing for this medium is fundamentally different from the design work we’ve done previously. The fixed dimensions and the singular ways of interacting that formed the basis of all types of media that we’ve worked with for centuries just don’t work on the Web. This truly is a unique medium.

We have to find new defaults, new starting points for our design process. I’ve explained some of these new defaults here, but of course there are many more. The way we work with forms, for instance, could probably use a whole series of articles by itself. Some new starting points are well established by now, but I’m sure many more will be invented in the near future. I am curious to hear about new patterns and new defaults that you have discovered and have used successfully in your projects.

(al)


© Vasilis van Gemert for Smashing Magazine, 2013.

Freebie Friday: 5 Fractal Shard Brushes

Posted by BittBox at 05-03-2013

Advertise here with BSA







Download. ZIP

WordPress Bootcamp: Last Call Early Bird

Posted by BittBox at 04-30-2013

Advertise here with BSA


Last week I mentioned, “Due to popular demand, and the growing desire to learn WordPress, LearnWebDevelopment.com, has announced that they’ll host one of their hugely popular WordPress Bootcamps in May.”

The only catch is that it’s starting soon and, because of that, early-bird pricing is also ending soon: Thursday, May 2, 2013 at midnight. After midnight Thursday, the offer is over.

If you’d like to quickly become an in-demand WordPress website designer, sign up here now.

Remember, all of LearnWebDevelopment.com’s WordPress Bootcamps come with a risk-free lifetime money-back guarantee. Get the details here.

Free Texture Tuesday: Grab Bag 29

Posted by BittBox at 04-30-2013

Advertise here with BSA







More Than Just Lorem Ipsum: Content Knowledge Is Power

Posted by Smashing Magazine Feed at 04-29-2013


  

“Content matters!” “Comp with real copy!” “Have a plan!” By now, you’ve probably heard the refrain: making mobile work is hard if you don’t consider your content. But content knowledge isn’t just about ditching lorem ipsum in a couple of comps.

Countless organizations now have a decade or two’s worth of Web content — content that’s shoved somewhere underneath their redesigned-nine-times home page. Content that’s stuck in the crannies of some sub-sub-subnavigation. Content that’s clogging up a CMS with WYSIWYG-generated markup.

Messy, right? Well, not as messy as it will be — because legacy content is the thing that loves to rear its ugly head late in the game, “breaking” your design and becoming the bane of your existence.

But when you take the time to understand the content that already exists, not only will you be able to ensure that it’s supported in the new design, but you’ll actually make the entire design stronger because you’ll have realistic scenarios to design with and for — not to mention an opportunity to clean out the bad outdated muck before it obscures your sparkly new design.

Today, we’re going to make existing content work for you, not against you.

What You Don’t Know Will Hurt You

When you’re working on something new and fun, ignoring the deep recesses of content is tempting. After all, you’ve got a lot to think about already: designing for touch, dealing with ever-changing screen sizes, adding geolocation features, maybe even blinging things out with a few badges.

But if content parity matters to you (and it damn well should if you care one whit about the “large and growing minority of Internet users” who always or mostly access the Web on a mobile device), then at some point you’ll have to deal with the unruly content lurking underneath your website’s neat surface.

Why? Because chances are there’ll be stuff out there that you’ve never thought about, much less designed for. And all that stuff has to go somewhere — too often, shoehorned into a layout it was never meant to inhabit, or perhaps not even migrated into a new template but instead left to wither in an outdated, mobile-unfriendly design.

Take navigation. As Brad Frost has written, designing small-screen navigation for small websites is simply tricky, any way you slice it.

Hard as it already is, it becomes downright impossible if you haven’t dealt with your legacy assets first. You’re sure to end up with problems, like a navigation system that only works for two levels of content when you actually have four levels to contend with, making all of that deeper information accessible only with hard to manage (and find) text links — or, worse, making it completely inaccessible except through search.

There’s a better way.

In The Belly Of The Beast

Mark Boulton has written eloquently on content-out design — the concept of determining how your design should shift for varying displays by focusing not on screen sizes, but on where your content naturally breaks down. It’s excellent advice.

But if you’re trying to work with a website with thousands of URLs — or anything more than a few dozen, really — you have to ask: Which content do I design with? Unless you’re relying on infinite monkeys designing infinite layouts to create custom solutions for every single page, you’re going to have to rely on representative content: a set of content that demonstrates the variety of information that the experience needs to support.

So, how do you know what’s representative? You get your arms around the size, scope, structure and substance of your content.

Yup. It’s time for the content audit.

People have been talking about content audits and inventories for more than a decade — in fact, Jeffrey Veen wrote about them on Adaptive Path back in 2002, calling them a “mind-numbingly detailed odyssey through your web site.” At the time, people were starting to yank their websites from static hand-coded pages and pull them into content management systems, and someone needed to sit down and sort it all out.

More than a decade later, I’d say content audits are more useful than ever — but in a slightly different way. Today, a content audit isn’t just an odyssey through your website; it’s a window into your content’s nature.

What To Look For

You could audit content for all kinds of things, depending on what you want to learn and be able to do with the information. Some audits focus on brand and voice consistency, others on assessing quality or identifying ROT.

There’s nothing wrong — and quite a lot right — with these priorities. But if you want to ready your content to be more flexible and adaptable, then you can’t just look at each page individually. You need to start finding patterns in the content.

It’s a simple question, really: What are we publishing? If your first answer is “a page,” look again. What’s the shape of this content? What is this content most essentially? Is it an interview, a feature story, a product, a bio, a recipe, an erotic poem, a manifesto? Asking these questions will help you see the natural pieces and parts that make up the content.

When you do, you’ll have a structural model for the content that matches your users’ mental model — i.e. the way they perceive what they’re looking at and how they understand what it means.

For example, I recently worked with a large publicly traded company whose website dates back to the early aughts. After a couple of responsive microsites, they’ve caught the bug and want to update everything. Problem is, the existing website’s a mess of subdomains, redirects and thousands of pages that are nowhere near ready for flexible layouts.

Our first step was to dig deep, like a geologist — except that instead of unearthing strata of shale and sandstone marking bygone eras, we identified and documented all of the forgotten templates, lost content and abandoned initiatives we could.

We ended up with a dozen or so content types that fit pretty much anything the company was producing. Sure, we still ended up with some general “pages.” But more often than not, our audit revealed something more specific — and useful — about the content’s nature. When it didn’t, that was often a sign that the content wasn’t serving a purpose — which put it on the fast track to retirement.

Once you’ve taken stock of what you have, gotten rid of the garbage and identified the patterns, you’ll also need to decide which attributes each content type needs to include: Do articles have date stamps? Does this need a byline? What about images? Features? Benefits? Timelines? Ingredients? Pull quotes? This will enable you to turn all of those old shapeless pages — “blobs,” as Karen McGrane has so affectionately labeled them — into a system of content that’s defined and interconnected:

A content model for a recipe
This content model shows attributes for the “recipe” content type, and how recipes fit into a broader system.

Each bit of structure you add gives you options: new abilities to control how and where content should be presented to best support its meaning and purpose.

Regardless of what you want to do with your content — launch a responsive website, publish to multiple websites simultaneously, extract snippets of content for the home page, reuse the content in an app, mash it up with a third party’s content — this sort of structure will make it possible, because it enables you to pick and choose which bits should go where, when.

Tools for Auditing Content

The content audit may not be new, but some tools to help you get started are. Lately, I’ve been running initial reports with the Content Analysis Tool (CAT), which, for a few bucks, produces a detailed report of every single page of content that its spiders can find across your website.

Using CAT’s Web interface, you can sift through the report and see details such as page types, titles, descriptions, images and even the content in <h1> tags — super-useful if you’re assessing content of murky origin, because a headline often gives you at least a glimmer of what a page is about.

Here’s an excerpt of what it found for Smashing Magazine’s own “Guidelines for Mobile Web Development” page:

An excerpt from the Content Analysis Tool
The CAT report shows a thumbnail of the page, as well as some data about its content. See the full screenshot for more.

While features such as screenshots of all pages and lists of links are useful for individual analysis, I prefer to export CAT’s reports into a big ol’ CSV file, where the raw data looks like this, with each row of the spreadsheet representing a single URL:

An excerpt of a raw CSV report from the Content Analysis Tool
CAT also spits out detailed CSVs chockfull of raw data about all pages of a website. See the full screenshot for all of the fields.

It’s not perfect. For example, if content’s been abandoned and removed from navigation but left floating out there in the tubes, CAT typically won’t pick it up either. And if a website’s headlines aren’t marked up using <h1> (like Smashing Magazine, which uses <h2>s), then it won’t scrape them either.

What it is great for, though, is getting a quick snapshot of an entire website. From here, I usually do the following:

  • Add fields for my own needs, such as qualitative rankings or keep/delete notations;
  • Set up filtering and sorting so that I can slice the data by whichever field I want, such as according to the section where it’s located;
  • Assess and rank each page according to whatever qualitative attributes we’ve settled on;
  • Note any patterns in the content types and structures used, as well as relationships to other content;
  • Define suggested meta-data types and tags that the content should have;
  • Use pivot tables, which summarize and sort data across multiple dimensions, to identify trends in the content.

With this, I now have both the detailed information to drive specific page-level changes and the high-level patterns to inform structural recommendations, CMS updates, meta-data schema and other efforts to improve content portability and flexibility.

I like using CAT because it was designed by and for content strategists — and improved features are rolling out all the time — but you can also use a similar tool from SEOmoz (although it tends to sell you on fancy-pants reporting features), or even grab a report from your CMS (depending on which one you use and how it collects information).

Any of these tools will help you quickly collect raw data. But remember that they’re just a head start. Nothing replaces putting your eyes — and brain — on the content.

The Secret To Scale

You don’t have to love auditing content. You certainly don’t need to develop a sick addiction to pivot tables (but it’s totally OK if you do). What you will love, I promise, is what a deep knowledge of content enables you to do: create an extensible design system that doesn’t devolve at scale.

For example, let’s look at some of the larger websites that have started using responsive design. There’s higher education, of course, where early adopters such as the University of Notre Dame were quickly followed by a rash of college websites.

What do most of these websites have in common? Two things: a lot of complex content and a responsive system that carries through to only a handful of pages, like the UCLA’s website, where the home page and a few key pages are responsive, but the deeper content is not:

UCLA’s responsive home page and non-responsive admissions page
UCLA’s home page is responsive, but most of the website, like this landing page, is not. Larger view.

Why doesn’t that design go deeper? I’d bet it’s because making a responsive website scale takes work, as Nishant Kothary summed up brilliantly in his story of Microsoft’s new responsive home page from late 2012:

“The Microsoft.com team built tools, guidelines, and processes to help localize everything from responsive images to responsive content into approximately 100 different markets… They adapted their CMS to allow Content Strategists to program content on the site.”

In other words, a home page isn’t just a home page. You have to change both your content and the jobs of the people who manage it to make it happen.

But one industry has had some luck in building responsively at scale: the media — including massive enterprises such as Time, People and, of course, the Boston Globe. These organizations manage as much or even more content than Microsoft and universities, but as publishers with a long history of creating professional, planned, organized content, they have a huge leg up: they know what they publish, whether it’s editorials or features or profiles or news briefs. Because of this, everything they publish fits into a system — making it much easier to apply responsive design patterns across all of their content.

Making Tough Choices

When you start breaking down your big, messy blobs of content and understanding how they really operate, you’ll realize there’s always more you could do: add more structure, more editing, more CMS customization. It never ends.

That’s OK.

When you understand the realities of what you’re dealing with, you’re better equipped to prioritize what you do — and what you choose not to do. You can make smart trade-offs — like deciding how much time you’re willing to invest now in order to have the flexibility to do more later, or what level of process change the current staff can handle versus the amount of flexibility you could use in the content.

There are no right answers. All we can do is find the right balance for each project, team and audience — and recognize that some structure is going to serve us a whole lot longer than none will.

Everyone’s Job

I get it. Going through endless reams of content ain’t your thing. You’re a designer, a developer, a project manager, damn it. You just want to get on with it, right?

We all do. But the more you seek to understand your content, the better your other work will be. The less often your project will go off the rails right around the time it’s supposed to launch. The fewer problems you’ll have with designs that “break” when real content gets inputted. The more the organization will be able to keep things in order after launch.

Best of all, the more your users will get the content they need — wherever and however they want it.

Thanks and credits go to Ricardo Gimenes, for preparing the front page image.

(al)


© Sara Wachter-Boettcher for Smashing Magazine, 2013.

Content Knowledge Is Power

Posted by Smashing Magazine Feed at 04-29-2013


  

“Content matters!” “Comp with real copy!” “Have a plan!” By now, you’ve probably heard the refrain: making mobile work is hard if you don’t consider your content. But content knowledge isn’t just about ditching lorem ipsum in a couple of comps.

Countless organizations now have a decade or two’s worth of Web content — content that’s shoved somewhere underneath their redesigned-nine-times home page. Content that’s stuck in the crannies of some sub-sub-subnavigation. Content that’s clogging up a CMS with WYSIWYG-generated markup.

Messy, right? Well, not as messy as it will be — because legacy content is the thing that loves to rear its ugly head late in the game, “breaking” your design and becoming the bane of your existence.

But when you take the time to understand the content that already exists, not only will you be able to ensure that it’s supported in the new design, but you’ll actually make the entire design stronger because you’ll have realistic scenarios to design with and for — not to mention an opportunity to clean out the bad outdated muck before it obscures your sparkly new design.

Today, we’re going to make existing content work for you, not against you.

What You Don’t Know Will Hurt You

When you’re working on something new and fun, ignoring the deep recesses of content is tempting. After all, you’ve got a lot to think about already: designing for touch, dealing with ever-changing screen sizes, adding geolocation features, maybe even blinging things out with a few badges.

But if content parity matters to you (and it damn well should if you care one whit about the “large and growing minority of Internet users” who always or mostly access the Web on a mobile device), then at some point you’ll have to deal with the unruly content lurking underneath your website’s neat surface.

Why? Because chances are there’ll be stuff out there that you’ve never thought about, much less designed for. And all that stuff has to go somewhere — too often, shoehorned into a layout it was never meant to inhabit, or perhaps not even migrated into a new template but instead left to wither in an outdated, mobile-unfriendly design.

Take navigation. As Brad Frost has written, designing small-screen navigation for small websites is simply tricky, any way you slice it.

Hard as it already is, it becomes downright impossible if you haven’t dealt with your legacy assets first. You’re sure to end up with problems, like a navigation system that only works for two levels of content when you actually have four levels to contend with, making all of that deeper information accessible only with hard to manage (and find) text links — or, worse, making it completely inaccessible except through search.

There’s a better way.

In The Belly Of The Beast

Mark Boulton has written eloquently on content-out design — the concept of determining how your design should shift for varying displays by focusing not on screen sizes, but on where your content naturally breaks down. It’s excellent advice.

But if you’re trying to work with a website with thousands of URLs — or anything more than a few dozen, really — you have to ask: Which content do I design with? Unless you’re relying on infinite monkeys designing infinite layouts to create custom solutions for every single page, you’re going to have to rely on representative content: a set of content that demonstrates the variety of information that the experience needs to support.

So, how do you know what’s representative? You get your arms around the size, scope, structure and substance of your content.

Yup. It’s time for the content audit.

People have been talking about content audits and inventories for more than a decade — in fact, Jeffrey Veen wrote about them on Adaptive Path back in 2002, calling them a “mind-numbingly detailed odyssey through your web site.” At the time, people were starting to yank their websites from static hand-coded pages and pull them into content management systems, and someone needed to sit down and sort it all out.

More than a decade later, I’d say content audits are more useful than ever — but in a slightly different way. Today, a content audit isn’t just an odyssey through your website; it’s a window into your content’s nature.

What To Look For

You could audit content for all kinds of things, depending on what you want to learn and be able to do with the information. Some audits focus on brand and voice consistency, others on assessing quality or identifying ROT.

There’s nothing wrong — and quite a lot right — with these priorities. But if you want to ready your content to be more flexible and adaptable, then you can’t just look at each page individually. You need to start finding patterns in the content.

It’s a simple question, really: What are we publishing? If your first answer is “a page,” look again. What’s the shape of this content? What is this content most essentially? Is it an interview, a feature story, a product, a bio, a recipe, an erotic poem, a manifesto? Asking these questions will help you see the natural pieces and parts that make up the content.

When you do, you’ll have a structural model for the content that matches your users’ mental model — i.e. the way they perceive what they’re looking at and how they understand what it means.

For example, I recently worked with a large publicly traded company whose website dates back to the early aughts. After a couple of responsive microsites, they’ve caught the bug and want to update everything. Problem is, the existing website’s a mess of subdomains, redirects and thousands of pages that are nowhere near ready for flexible layouts.

Our first step was to dig deep, like a geologist — except that instead of unearthing strata of shale and sandstone marking bygone eras, we identified and documented all of the forgotten templates, lost content and abandoned initiatives we could.

We ended up with a dozen or so content types that fit pretty much anything the company was producing. Sure, we still ended up with some general “pages.” But more often than not, our audit revealed something more specific — and useful — about the content’s nature. When it didn’t, that was often a sign that the content wasn’t serving a purpose — which put it on the fast track to retirement.

Once you’ve taken stock of what you have, gotten rid of the garbage and identified the patterns, you’ll also need to decide which attributes each content type needs to include: Do articles have date stamps? Does this need a byline? What about images? Features? Benefits? Timelines? Ingredients? Pull quotes? This will enable you to turn all of those old shapeless pages — “blobs,” as Karen McGrane has so affectionately labeled them — into a system of content that’s defined and interconnected:

A content model for a recipe
This content model shows attributes for the “recipe” content type, and how recipes fit into a broader system.

Each bit of structure you add gives you options: new abilities to control how and where content should be presented to best support its meaning and purpose.

Regardless of what you want to do with your content — launch a responsive website, publish to multiple websites simultaneously, extract snippets of content for the home page, reuse the content in an app, mash it up with a third party’s content — this sort of structure will make it possible, because it enables you to pick and choose which bits should go where, when.

Tools for Auditing Content

The content audit may not be new, but some tools to help you get started are. Lately, I’ve been running initial reports with the Content Analysis Tool (CAT), which, for a few bucks, produces a detailed report of every single page of content that its spiders can find across your website.

Using CAT’s Web interface, you can sift through the report and see details such as page types, titles, descriptions, images and even the content in <h1> tags — super-useful if you’re assessing content of murky origin, because a headline often gives you at least a glimmer of what a page is about.

Here’s an excerpt of what it found for Smashing Magazine’s own “Guidelines for Mobile Web Development” page:

An excerpt from the Content Analysis Tool
The CAT report shows a thumbnail of the page, as well as some data about its content. See the full screenshot for more.

While features such as screenshots of all pages and lists of links are useful for individual analysis, I prefer to export CAT’s reports into a big ol’ CSV file, where the raw data looks like this, with each row of the spreadsheet representing a single URL:

An excerpt of a raw CSV report from the Content Analysis Tool
CAT also spits out detailed CSVs chockfull of raw data about all pages of a website. See the full screenshot for all of the fields.

It’s not perfect. For example, if content’s been abandoned and removed from navigation but left floating out there in the tubes, CAT typically won’t pick it up either. And if a website’s headlines aren’t marked up using <h1> (like Smashing Magazine, which uses <h2>s), then it won’t scrape them either.

What it is great for, though, is getting a quick snapshot of an entire website. From here, I usually do the following:

  • Add fields for my own needs, such as qualitative rankings or keep/delete notations;
  • Set up filtering and sorting so that I can slice the data by whichever field I want, such as according to the section where it’s located;
  • Assess and rank each page according to whatever qualitative attributes we’ve settled on;
  • Note any patterns in the content types and structures used, as well as relationships to other content;
  • Define suggested meta-data types and tags that the content should have;
  • Use pivot tables, which summarize and sort data across multiple dimensions, to identify trends in the content.

With this, I now have both the detailed information to drive specific page-level changes and the high-level patterns to inform structural recommendations, CMS updates, meta-data schema and other efforts to improve content portability and flexibility.

I like using CAT because it was designed by and for content strategists — and improved features are rolling out all the time — but you can also use a similar tool from SEOmoz (although it tends to sell you on fancy-pants reporting features), or even grab a report from your CMS (depending on which one you use and how it collects information).

Any of these tools will help you quickly collect raw data. But remember that they’re just a head start. Nothing replaces putting your eyes — and brain — on the content.

The Secret To Scale

You don’t have to love auditing content. You certainly don’t need to develop a sick addiction to pivot tables (but it’s totally OK if you do). What you will love, I promise, is what a deep knowledge of content enables you to do: create an extensible design system that doesn’t devolve at scale.

For example, let’s look at some of the larger websites that have started using responsive design. There’s higher education, of course, where early adopters such as the University of Notre Dame were quickly followed by a rash of college websites.

What do most of these websites have in common? Two things: a lot of complex content and a responsive system that carries through to only a handful of pages, like the UCLA’s website, where the home page and a few key pages are responsive, but the deeper content is not:

UCLA’s responsive home page and non-responsive admissions page
UCLA’s home page is responsive, but most of the website, like this landing page, is not. Larger view.

Why doesn’t that design go deeper? I’d bet it’s because making a responsive website scale takes work, as Nishant Kothary summed up brilliantly in his story of Microsoft’s new responsive home page from late 2012:

“The Microsoft.com team built tools, guidelines, and processes to help localize everything from responsive images to responsive content into approximately 100 different markets… They adapted their CMS to allow Content Strategists to program content on the site.”

In other words, a home page isn’t just a home page. You have to change both your content and the jobs of the people who manage it to make it happen.

But one industry has had some luck in building responsively at scale: the media — including massive enterprises such as Time, People and, of course, the Boston Globe. These organizations manage as much or even more content than Microsoft and universities, but as publishers with a long history of creating professional, planned, organized content, they have a huge leg up: they know what they publish, whether it’s editorials or features or profiles or news briefs. Because of this, everything they publish fits into a system — making it much easier to apply responsive design patterns across all of their content.

Making Tough Choices

When you start breaking down your big, messy blobs of content and understanding how they really operate, you’ll realize there’s always more you could do: add more structure, more editing, more CMS customization. It never ends.

That’s OK.

When you understand the realities of what you’re dealing with, you’re better equipped to prioritize what you do — and what you choose not to do. You can make smart trade-offs — like deciding how much time you’re willing to invest now in order to have the flexibility to do more later, or what level of process change the current staff can handle versus the amount of flexibility you could use in the content.

There are no right answers. All we can do is find the right balance for each project, team and audience — and recognize that some structure is going to serve us a whole lot longer than none will.

Everyone’s Job

I get it. Going through endless reams of content ain’t your thing. You’re a designer, a developer, a project manager, damn it. You just want to get on with it, right?

We all do. But the more you seek to understand your content, the better your other work will be. The less often your project will go off the rails right around the time it’s supposed to launch. The fewer problems you’ll have with designs that “break” when real content gets inputted. The more the organization will be able to keep things in order after launch.

Best of all, the more your users will get the content they need — wherever and however they want it.

Thanks and credits go to Ricardo Gimenes, for preparing the front page image.

(al)


© Sara Wachter-Boettcher for Smashing Magazine, 2013.

FYI Monday: Stunning Portrait Illustrations by Adam Spizak

Posted by Fudgegraphics | for lovers at 04-29-2013

This post is part of the For Your Inspiration Monday series showcasing the most inspiring designs out there. Each week a new artist or design style will be presented in order to get your creative juices flowing for the upcoming week. I hope you enjoy the series.

Adam Spizak is a Polish multidisciplinary illustrator and designer currently based in London, UK. Combining Cinema 4D with Photoshop Adam manages to create vibrant portrait illustrations of popular characters that’ll make your jaw drop. For more inspiration make sure to check out spizak.com where you get to see close-ups and process studies of most designs.

Adam Spizak Breaking Bad

Adam Spizak Mad Men

Adam Spizak Dexter

Adam Spizak Nature In-Vader

Adam Spizak Mr Pink

Adam Spizak Waynes Demon

Adam Spizak House of Gold and Bones

Adam Spizak Blue Threadbare Valentine